Professional Degree courses in Dentistry, Education, Law, Medicine and Theology (MTS, MDiv)
Courses offered by Continuing Studies
Graduate Studies courses
* These courses are equivalent to pre-university introductory courses and may be counted for credit in the student's record, unless these courses were taken in a preliminary year. They may not be counted toward essay or breadth requirements, or used to meet modular admission requirements unless it is explicitly stated in the Senate-approved outline of the module.
1.0 course not designated as an essay course
0.5 course offered in first term
0.5 course offered in second term
0.5 course offered in first and/or second term
1.0 essay course
0.5 essay course offered in first term
0.5 essay course offered in second term
0.5 essay course offered in first and/or second term
1.0 accelerated course (8 weeks)
1.0 accelerated course (6 weeks)
0.5 graduate course offered in summer term (May - August)
0.25 course offered within a regular session
0.25 course offered in other than a regular session
1.0 accelerated course (full course offered in one term)
0.5 course offered in other than a regular session
0.5 essay course offered in other than a regular session
A course that must be successfully completed prior to registration for credit in the desired course.
A course that must be taken concurrently with (or prior to registration in) the desired course.
Courses that overlap sufficiently in course content that both cannot be taken for credit.
Many courses at Western have a significant writing component. To recognize student achievement, a number of such courses have been designated as essay courses and will be identified on the student's record (E essay full course; F/G/Z essay half-course).
A first year course that is listed by a department offering a module as a requirement for admission to the module. For admission to an Honours Specialization module or Double Major modules in an Honours Bachelor degree, at least 3.0 courses will be considered principal courses.
A study of the principles and production of social media through which students will gain an understanding of online information architecture and organization. Students will learn the techniques and critical skills required for creating and managing content on a variety of platforms including, but not limited to, web sites, blogs, twitter, and Facebook.
A study of principles and production through which students will gain an understanding of theoretical and practical applications of virtual worlds and simulation spaces. Students will learn the techniques and critical skills required for creating and managing communities, identities and interactivity in virtual and online worlds.
In today's online environment, social networking sites (SNSs) have altered the social landscape. Students will become fluent in the theoretical and practical aspects of social networking, in addition to understanding its contexts and social issues such as bullying, anonymity, addiction, anxiety, and narcissism. This course will introduce the conceptual tools required to carry out a group work component.
This course focuses on the design and production of information for websites. While learning the basics of information architecture and usability, students will also discover how to use XHTML and CSS for the creation of static websites. Key concepts in digital imaging, such as image compression will also be introduced.
Antirequisite(s):MIT 2570A/B, Registration in the MTP Program.
Extra Information: 1 lecture hour, 3 laboratory hours
This course introduces the student to the concepts of visual literacy. Study concentrates on the elements and principles of basic two dimensional designs, visual communication and its objective theoretical application. Current industry standard vector-based, bitmap-based and presentation software applications are introduced to allow the student to practice and exercise visual literacy. Emphasis will be fall on the professional and applied applications of this topic.
Antirequisite(s):MIT 2600A/B, Registration in the MTP Program.
This course will explore the best practices of strategic digital marketing communications campaigns. Course components include campaign planning, audience research, social media marketing, mobile marketing, digital advertising, content management and data analytics across multiple platforms.
This course explores social media, such as Facebook and Twitter, virtual worlds, online games, networked communities, new media and e-learning. It examines topics including on online identity, gender in cyberspace, videogame culture, Web 2.0, digital design, surveillance and privacy.
Information searching and its relationship to the design of search technologies. Theory and practice of retrieval from commercial databases; Web search engine design; the implications of ranking algorithms and recommender systems; open-source and proprietary search technologies. Emerging search functionalities based on multimedia, natural language processing and social software. Emphasis will be fall on the professional and applied applications of this topic.
The course will examine how search engines are built, how they work, and how to evaluate them. The course will introduce basic concepts and techniques of Web data mining including Web hyperlink analysis, Web traffic analysis and Web server log analysis. Emphasis will be fall on the professional and applied applications of this topic.
Extra Information: 2 lecture hours, 1 laboratory hour.
This course will explore the impact that User-Generated Content, Social Networks have had on contemporary conceptions of labour and work. Through the lens of Autonomist Marxism and related theory, the course will consider the changes taking place in labour processes and the products being produced by this shift to immaterial work. Emphasis will be on the professional and applied applications of this topic, with special attention payed to ethics of and exploitation within knowledge work and digital labour.
Video games have a profound influence on popular culture, digital technology, and the entertainment industry. This course examines the fundamentals of video games, their role in culture and society, how they are used for different ends, and the benefits and concerns associated with their use.
This course provides hands-on experience with building, evaluating, and using social media tools such as blogs, wikis, and social networking websites within an organizational context. Relevant issues such as user privacy, social media policies, effective planning and implementation, and organizational impact will be addressed. Emphasis will be fall on the professional and applied applications of this topic.
What does it mean to live and operate within the creativity of your and others' imaginations? This course examines this and other questions within Virtual Worlds, critically and productively, as they pertain to various theoretical and applied professional uses of these worlds. Emphasis is on inworld projects and critiques.
Antirequisite(s): MIT 3653G if taken in 2011-2012.