Popular culture is shaped by industrial complexes such as the major ¬ film studios and music labels, the videogames business, comic book publishing, and radio and television networks. This course examines such cultural industries, considering the role of audiences and fans, and the myths and realities of creative cultural work.
Extra Information: 3 lecture hours.
Course Weight: 0.50
Breadth:
CATEGORY A
i
Subject Code: MIT
This Course is Mentioned in the Following Calendar Pages: