Professional Degree courses in Dentistry, Education, Law, Medicine and Theology (MTS, MDiv)
6000-6999
Courses offered by Continuing Studies
9000-9999
Graduate Studies courses
* These courses are equivalent to pre-university introductory courses and may be counted for credit in the student's record, unless these courses were taken in a preliminary year. They may not be counted toward essay or breadth requirements, or used to meet modular admission requirements unless it is explicitly stated in the Senate-approved outline of the module.
Suffixes
no suffix
1.0 course not designated as an essay course
A
0.5 course offered in first term
B
0.5 course offered in second term
A/B
0.5 course offered in first and/or second term
E
1.0 essay course
F
0.5 essay course offered in first term
G
0.5 essay course offered in second term
F/G
0.5 essay course offered in first and/or second term
H
1.0 accelerated course (8 weeks)
J
1.0 accelerated course (6 weeks)
K
0.75 course
L
0.5 graduate course offered in summer term (May - August)
Q/R/S/T
0.25 course offered within a regular session
U
0.25 course offered in other than a regular session
W/X
1.0 accelerated course (full course offered in one term)
Y
0.5 course offered in other than a regular session
Z
0.5 essay course offered in other than a regular session
Glossary
Prerequisite
A course that must be successfully completed prior to registration for credit in the desired course.
Corequisite
A course that must be taken concurrently with (or prior to registration in) the desired course.
Antirequisite
Courses that overlap sufficiently in course content that both cannot be taken for credit.
Essay Courses
Many courses at Western have a significant writing component. To recognize student achievement, a number of such courses have been designated as essay courses and will be identified on the student's record (E essay full course; F/G/Z essay half-course).
Principal Courses
A first year course that is listed by a department offering a module as a requirement for admission to the module. For admission to an Honours Specialization module or Double Major modules in an Honours Bachelor degree, at least 3.0 courses will be considered principal courses.
This is a first course in programming for students of all backgrounds. Topics include images, video, sound, and text; user interface; interaction design; web services and APIs; and microcontroller platforms like Arduino and Phidgets. Students complete a series of projects on animation, installation art, electronic music, theatre, visualization, and/or robotics.
From recent work in arts, neuroscience and business to exemplary cases of present-day creativity, this course studies and fosters innovation. It provides hands-on experience and collaborative work that will lead to the development of a creative idea into a business plan.
Through social media, computer gaming, and virtual communities, we spend a considerable portion of our lives in the digital world. What moral considerations ought to guide our conduct as digital citizens? This class will explore cases of online ethical challenges and theories that might provide some answers.
Practice and enhance your creativity with hands-on creative collaborative exercises, learning to develop a personal business plan and learning the fundamentals of solving problems with design thinking.
Extra Information: 2 hours (1-hour lecture + 1-hour studio practice).
In this course students will learn how historical content is produced, presented and published online; how to find and evaluate digital primary and secondary sources; and how to use computational techniques to work with digital resources. No previous background in the subject area is required.
Understand how people adapt, communicate, and innovate amidst cultural shifts. Become familiar with tools available to unravel intricate narratives of resilience and transformation across diverse linguistic and cultural landscapes. Embrace adaptability through interactive class activities.
Extra Information: 1 lecture hour, 2 laboratory hours (independent and collaborative work). Taught in English. Course work and tutorial section in Spanish for Spanish program and module students. Cross-listed with Intercultural Communications 2100F/G and Spanish 3135F/G.
A comprehensive and interdisciplinary introduction to data analytics using modern computing systems, with equal attention to fundamentals and practical aspects. Topics include sources of data, data formats and transformation, usage of spreadsheets and databases, statistical analysis, pattern recognition, data mining, big data, and methods for data presentation and visualization.
Students will explore the intersection of technology, culture, and humanities through crafting machine learning applications. They will study computational methods in humanities research, emphasizing AI's role in analyzing various media forms. Projects will help apply these skills practically.
Essential information processing skills for humanities students. Includes an introduction to programming; creating programs and scripts to address problems that arise in applied research; examples of data sets and projects drawn from different areas of the humanities and social science. No previous formal programming background required.
An overview of core data structures and algorithms in computing, with a focus on applications to informatics and analytics in a variety of disciplines. Includes lists, stacks, queues, trees, graphs, and their associated algorithms; sorting, searching, and hashing techniques. Suitable for non-Computer Science students.
Learn how to use human-centered design to solve practical problems across domains and businesses. Get to know the main ideas and history of human design. This is a practical, handson course. The main outcome is the production of a human design portfolio.
Extra Information: 2 hours (1-hour lecture + 1-hour studio practice).
The course explores fundamental principles and methodologies essential for creating immersive experiences through the analysis of case studies and applications. Students will learn and work on key components in this context such as design, modelling, artificial intelligence-generated art, data, and visualizations while learning from a project-based approach.
Extra Information: 1 lecture hour, 2 laboratory hours (independent and collaborative work).
This course helps students develop technical skills for co-creativity using Generative AI systems. These include prompt crafting, training data selection, use of AI-generated artifacts for creation, and management of hybrid creative systems. Lectures focus on critical issues, market trends, and artists and innovators thriving in the context of Generative AI.
Extra Information: 1 lecture hour, 2 laboratory hours (independent and collaborative work).
The metaverse is being proposed as the new evolution of the Internet. This course examines the metaverse with a special emphasis on virtual reality from the viewpoint of various disciplines, including business, health, education, ethics, culture and behavioral science. The bulk of the learning will occur while immersed in VR.
A study of relational databases. Theoretical concepts will be covered, including relational algebra and relational calculus. Commercially available database systems will be used to demonstrate concepts such as Structured-Query-Language (SQL), writing code to connect and query a database, query optimization, Atomicity-Consistency-Isolation-Durability (ACID) concepts, and database design.
This interdisciplinary course addresses three main issues: how information can and should be represented; how computers can allow us to interact with information; and how interactive information supports knowledge-driven activities. Case studies explore a variety of disciplines using various tools.
A hands-on workshop supplementing traditional historical and ethnographic methods with new modes of inquiry and expression. Students study experimental works, while working in a variety of new media including code; electronics and physical computing; 3D printing; alternate, augmented and mixed reality games; graphic novels; 3D photography; machinima and digital puppetry.
Prerequisite(s): 1.0 course of Digital Humanities at the 2000 level.
The Academic Internship is an unpaid, credit internship with minimum of 60 hours. The internship will require students to make connections with academic study while undertaking supervised duties in organizations, businesses or community groups with interests related to Digital Humanities.
Prerequisite(s): Permission of the Department. Registration in the third or fourth year of a module in Digital Humanities, with a minimum cumulative modular average of 75%. Approval of, and acceptance into, an internship placement.
Pre-or Corequisite(s): Students must have completed or are completing the required courses and at least 50% of the module.
Extra Information: Pass or Fail. Students accepted for an internship will arrange individual programs with supervising faculty. The student is required to a) maintain a suitable level of performance in the position as verified by the employer through evaluations and b) submit a mid-term as well as a final report, demonstrating how the experience gained through the internship
relates to his/her coursework and program of study.